Thursday, November 7, 2019
The animation genre was, and continues to be one of the most popular genres with adults and children alike Essays
The animation genre was, and continues to be one of the most popular genres with adults and children alike Essays The animation genre was, and continues to be one of the most popular genres with adults and children alike Essay The animation genre was, and continues to be one of the most popular genres with adults and children alike Essay Essay Topic: Adults Popular In this essay I am going to explore the genre of animation in depth; looking at techniques used throughout the animation genre, and I am also going to observe the development and changes which have occurred since the very early forms of animation began and also since the very first feature length animation film was made; Snow White (1937). By comparing these past techniques with a present animated film Madagascar (2005) I will be looking to see if audiences think animation has improved and why they think this. By researching the animation process from the past and comparing it with more recent and updated animation techniques; I am looking to observe the major changes that have occurred within the genre and what impact this has on audiences in our modern society. And overall whether we as an audience think the animation genre has come a long way since it first began. Animation is the graphic representation of drawings to show movement within those individual drawings. The individual drawings are linked together and usually photographed by a camera. The images are then slightly changed or altered in some way and photographed again which when played back will show movement within the drawings. The process of animation or showing movement within an image can be traced back millions of years. Many images found in the Altamira caves of Northern Spain appear to show animals with eight legs suggesting an early attempt to show movement within a still 2D image. As time has progressed in the late 19th century there were two main inventions which aimed to further the animation process. The phenakistoscope which was invented by a man named Joseph Plateau in 1826. The Phenakistoscope was a circular card which had several slits around its outside edge, in order to see a moving image you would have to place this card in front of a mirror and look into the slits as the piece of card rotated around. As the card rotates a series of still images were shown around the circumference of the card hence enabling the viewer to see a moving object. Similar to this design was the zeotrope invented by Pierre Desvignes in 1860. The zeotrope was a cylinder in the shape of a kind of drum which turned on a spindle. A strip of paper with images on it was placed into the cylinder. As the cylinder was turned you were able to view the images through the slots on top. The rapid speed of the cylinder turning, created the moving image. Stuart Blackton made a short film in 1906 entitled Humorous Phases Of Funny Faces in which he drew a humorous face onto a blackboard, he then erased it and drew the same face in a different stage. This process is known as the stop-motion effect and at the time audiences were amazed that they were able to see images seemingly coming to life. In the early 20th century a man named Thomas A. Edison developed the idea of the motion camera and projector. This provided one of the first inventions to make animation. This was only an early idea and animation was still done in a very simple style. In the early 1920s the animated cartoon had become less popular as audiences wanted something more than an animation that lasted for a few minutes, lacked storylines or plots and without development of characters. Creators of cartoons were looking for other means to entertain their audiences. The process of animation was no where near a stage where a full length film by todays standards could be achieved. The closest anyone came to this at this point in time was a man named Windsor Macay who created a cartoon named Gertie The Dinosaur. This type of character had never been seen by audiences before and the sight of a dinosaur moving and coming to life on a screen was astonishing. Another first of its time was an animated cartoon Felix the cat created by Otto Messmer. The overall feature of this cartoon and many others of this time, were crude and violent tricks to entertain viewers. This is still evident in cartoons today such as tom and jerry (1965-present) which is a modern example of a cartoon similar of this time, where characters would beat each other repeatedly using a variety of props, this would barter back and forth between characters and this was the overall plot to animations of this time. In its earliest forms short animations were aimed at the young and also the older viewers. It was a relatively new concept in the early 1920s so the vast majority of the world were engrossed in this new idea of animation. As animation moved on from that of Gertie the Dinosaur the advancement of sound and colour continued to amaze audiences throughout the world. Walt Disney, possibly the most well known of animators, took the animation process to a higher level. He was the first person to add sound to their cartoons with his first one named Steamboat Willie (1928) Walt Disney was also responsible for the first full length animated feature film. He produced the animated film Snow White and the seven dwarfs in 1937, The story of a pretty young girl, with skin as white as snow and lips as red as blood, who first loses her mother when she is born then loses her father after he remarries. Her step-mother becomes jealous of Snow Whites beauty and arranges to have her killed. Snow Whites life is spared and she goes deep into the woods and makes friends with 7 dwarfs. Her step-mother finds out Snow White is still alive so she transforms into an elderly woman and poisons her step-daughter. Snow White is saved by the kiss of a handsome prince and they live happily ever after. A concept used in fairy tales for decades and a concept we are now all familiar with in films and television programmes of this century. Snow White was the first feature length animation; but also the first animation to include full colour not only that but was the first film to be fully restored by digital technology in 1994. An animation film critic said of Walts work, One of the keys to Snow White and to all of Walts work was his ability to use animation to create convincing, individual personalities The process of animation for Snow White took three years to complete, this shows how long the animation process takes and even now its advanced, the process of animation still takes several years. Creating Snow White would allow Walt to use many animation techniques new to this era. To create the colour for the animation the studio chemists at Disney ground their own pigments from special formulas and they mixed 1,500 colours and shades altogether for use on characters and backgrounds. Walt Disney knew the desired colour effects he wanted to achieve. He achieved this by painting the backgrounds in each sketch in grey, transparent watercolour paint. During this time Technicolor was a fairly new concept and was only really capable of being able to capture mid-range colours. This is where Walt Disneys idea of colour was best suited. When it came to characters in Snow White, the artists had the added task of having to create the first character in animation history to have realistically human qualities. To achieve this Disney animators used a live-action model to help animators capture realistic movements and features of a female character. This technique was also used on other characters in the film, such as Prince Charming. The models movements were traced directly off of the cameras. The traced images were given to animators and used as a rough guide in creating the finished animated characters. This is a far cry from techniques used for animated characters today, i n films such as Harry Potter (2001) and The films in the Lord Of The Rings trilogy. (2001) Other early Disney animations which used similar techniques to Snow White include; Bambi (1942), 101 Dalmatians (1961) and ), Fox and the hound (1981) The simple technology used to create Snow White as far as todays standards are concerned isnt as advanced as the animation techniques we are used to in films such as Shrek (Disney, Pixar 2001) and Monsters Inc (2002) in which we as an audience are able to experience things such as textures within the animated characters, such as the immaculate detailing of the fur on the character Sullys body. However when Snow White was created it was a far cry from the early animations in black and white and without sound. The story of Snow White follows the basic principles of the Russian structuralist Vladimir Propp. Propp studied fairy tales and he documented that within these stories there where a number of different types of characters that all appeared. Some of these characters Propp identified include; the hero (Prince Charming), The Villain (Wicked Step-mother), The Donor who brings a magical property to the story (7 Dwarfs), The Princess (Snow White). Snow White, for its time contains many ideologies that we are still able to associate with today. The image that we are able to associate with of the ideal female character that has; flawless skin, tiny build, kind and thoughtful. The ideal male character of Prince Charming, strong, caring and a hero. These ideologies are still present in many media texts still and are used so we as an audience are able to recognise these and familiarise with them. These stereotypes of male and female characteristics have been present throughout history and in or der for an audience to relate to and draw their own experiences from these stereotypes are included in media text such as Snow White to show familiarity to the audience. With the invention of computers capable of producing forms of animation, the animation genre progressed rapidly. A machine capable of creating, editing and moving images within itself created a whole new method of creating animations. This gave the animation genre a new lease of life. Toy story (1995 Walt Disney Productions and Pixar Animation Studios); became the first full length feature film to be created entirely on computers. The most recent feature length animation Madagascar (2005) really shows how far animation has progressed since its very earliest forms of animation in the 19th century. Even in a matter of 10 years animations created by use of computer, has pushed aside other types of animation and become one of the most prominent animation style of the 20th and 21st century. Every other animated feature film released is a computer generated animation. The first animation of this kind was Toy Story (1995 Walt Disney Productions and Pixar Animation Studios). Computer animators have pushed the boundaries as animation goes, by being able to create astonishing facial expressions and physical form that appear as real to humans or animals you could possibly get, by creating true to life backgrounds where things you see seem so real that they couldnt possibly have been created on a machine. The huge gap between these technological advances in animation since the very first animation processes of the past such as Felix the cat, seems to be widening with the release of each animated film we see. Madagascar (2005) the story of a group of zoo animals who become stranded back in their natural habitat of Madagascar. Being animals who are dependant on zoo life, they find having to survive out in the real world not what they are used to. Being the most recent in a ever growing line of animated films is one which uses the kinds of computer techniques that have been used since Toy Story (1995) However, even though Madagascar is far more advanced from Snow White the directors of the film wanted to incorporate the old-fashioned kinds of animation and pay homage to these older style animations. Director Eric Darnell, said of Madagascar; our characters are very stylized and not based on reality, so we could have a lot of fun with how they looked and how they moved. They are very 2D inspired but created in the 3D world of the computer. This is evident to the audience within the film as you view the characters in 3D form but the actions of the characters are very humorous in such a way th ey remind you of earlier animated characters used in the past comprising of a slapstick kind of humour, evident in many cartoons of the past 60 decades. When animators, directors and producers had decided on the cartoony style they wanted to achieve they looked for techniques which would best suit this. The techniques animators used in Madagascar was called the Squash and Stretch the squash and stretch is a process by which animators deform and object and then snap it back into place in order to suggest motion. The squash and stretch is a procedure suited to pencil sketches and animators for Madagascar found it more difficult to recreate this on a computer. This proved difficult when creating characters and so animators had to create a system where they were able to push and pull and stretch the objects without breaking them said Jeffrey Katzenberg, CEO of DreamWorks Animation. Squash and stretch was used predominantly throughout the film. This helped the animators achieve the comic exaggerated effect they were after. And looking at the finished film you are able to see this detail in the way characters move and show emotion. The exp ressions on characters in this film are extraordinary, they appear very realistic. This was achieved by animators actually building up facial muscles on the computer system to create a full reconstruction of an animated skeleton used to recreate expressions that would appear almost identical to those of a human being. Teresa Cheng, DreamWorks said when we started working on Madagascar we decided to take a different path based on the classic cartoon style, with extreme poses and exaggerated proportions that even when the character is standing still, look comical. In the finished film we are able to see, that the animators on Madagascar have achieved this. Each character in the film appears to have a unique feature of their species which has most detailing involved in it. For example, Alex the lions mane which consists of thousands of hairs which look so lifelike in the way they move when Alex is moving or when brushed against another object. The narrative of Madagascar follows the basic principles of the Bulgarian theorist Tzvetan Todorov. Todorovs concept of narrative consists of a simple formula; this formula begins with the state of equilibrium this is the harmonious state usually at the beginning of a story. In the case of Madagascar the animals are in their home the zoo where they are happy. After the state of equilibrium the force of disequilibrium, this is a state of disruption to the first state of harmony, in reference to Madagascar the disequilibrium or the disruption is when the animals crates are washed away at sea onto the island of Madagascar miles away from their home of Central Park Zoo. In order to regain the new equilibrium the disruption must be restored. As we can see from techniques used in Madagascar animation has come a long way since the days of tracing off a camera to create lifelike characters. This role of the classic animator who would draw a large number of sketches by hand to create a simple movement has been replaced by computers which are not only able to create a simple movement but create actual layers of the human form from skeleton to skin, in order to create an immaculate perception of the human or animal form. Has animation improved? Or has it just transformed into a higher standard? Animated films of this century are extremely popular as were animated films of the past. This shows that its not so much the actual improvement of animation techniques, but more so the need to keep up with current times and expectations of society today. In our modern society, audiences want more than what has been on offer in the past. Audiences want more action, more humour and more realism in what they are viewing. Peoples expectatio ns in relation to the animation genre have grown. With new advances in technology, audiences want to be able to relate to animated characters on screen as if they were real. This is becoming more of a reality with films such as Shrek, where the character Princess Fiona is so human like its almost impossible to recognise that she is in fact an animation; a vision of an animation artist come to life. People still view all the older animated films, which show they havent lost their appeal even though they may not be as advanced and sophisticated as the animated films we see today. Animation as we know it today began with a visionary named Walt Disney, but will it ever end? Only time will tell if animations popularity will grow or diminish.
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